MPM+ Skinfix logo

MPM+ Skinfix

Steve64 and Alex skins that actually load · by Kronspire.

  • Downloads: 79
  • Version: v1.0.0
  • Updated: 3 months ago
  • Side: client only

Overview

MPM+ Skinfix artwork

A client-side patch for MorePlayerModels+. It loads Steve64 and Alex skins from minecraft.net instead of only from Crafatar, and falls back to Mineatar when that fails.

At a glance

StatusReleased
Versionv1.0.0
Updated22 Aug 2026 · 3 months ago
Downloads79 on CurseForge
TypePatch
Minecraft1.7.10 · Forge
LOTR Modany
RequiresMorePlayerModels+ 4.2
Install onClient only
File size38 KB
Tags
skinscoremodclientfix
Also known as
MPM+ SkinfixMorePlayerModels Skin FixMinecraft 1.7.10 Skin FixSteve64 Alex Skin FixSkinfix Minecraftmpmplus skinfixskinfix 1.7.10mpm skinfixmpm+ skinfix kronspire

What's new

v1.0.0, out 22 Aug 2026.

❓ Features

  • Skin Loading Fix: Fixes Steve64 and Alex models reverting to default Steve when Crafatar is down.
  • Model Setting Persistence: Automatically saves and persists your chosen model and appearance settings across world changes and multiplayer server joins.
  • Direct Mojang Pipeline: Loads skins directly from minecraft.net through vanilla SkinManager.
  • Mineatar Fallback: Automatic fallback to Mineatar if Mojang skin servers are unreachable.
  • LOTR Compatibility: Patches LOTR map and shield skin rendering for 64x64 and Alex models.
  • Lightweight: Zero performance overhead with clean client-side ASM patches.

🔹 Installation

Drop MPM+Skinfix-v1.0.0.jar into your .minecraft/mods folder next to MorePlayerModels-Plus-4.2.jar. Client-side only; do not install on servers.

From the release notes on CurseForge · this file on CurseForge

Try out my mods on Players online on wtme.wabba.fun How smoothly wtme.wabba.fun is running (TPS)

What it does

  • Steve64 and Alex models stop turning back into default Steve when Crafatar is down or rate-limiting
  • Skins load straight from minecraft.net through the vanilla skin manager
  • Falls back to Mineatar if Mojang's skin servers can't be reached
  • Your model and look stay the same between singleplayer worlds and servers
  • Fixes 64x64 and Alex skins on the LOTR map and on shields
  • It's a small coremod patch with no overhead

Install

  1. Drop MPMPlusSkinFix-1.0.0.jar into .minecraft/mods next to MorePlayerModels-Plus-4.2.jar.
  2. Client-side only. Don't put it on a server.

First time setting up LOTR Mod addons? The install guide covers Forge, the LOTR Mod, and what goes on a server.

Reporting

Open an issue with screenshots, the exact jar version and the part of the log where it breaks. Not sure it's a bug? Ask on Discord first.

Credits

Addon for MorePlayerModels+ by KAMKEEL, originally by Noppes. The skin fallback uses Mineatar.

Support me

This mod is free and always will be.

Frequently asked questions

Common questions about MPM+ Skinfix, compatibility, and gameplay.

Why do Steve64 and Alex skins fail to load in Minecraft 1.7.10?

Minecraft 1.7.10 was released before modern 64x64 and Alex slim-arm skins existed. Mods like MorePlayerModels+ relied on third-party proxies (Crafatar) that frequently rate-limit or fail, turning player skins into default Steve.

How does MPM+ Skinfix resolve skin loading issues?

MPM+ Skinfix patches skin fetching to load directly from official Mojang servers (minecraft.net) with instant Mineatar failover, ensuring 100% reliable skin rendering.

Does MPM+ Skinfix require The Lord of the Rings Mod?

No! MPM+ Skinfix works with any Minecraft 1.7.10 Forge setup that uses MorePlayerModels+, whether vanilla Minecraft or custom modpacks.

Do other players need to install this mod to see my skin?

MPM+ Skinfix is client-side. With it installed, you will see all players' Steve64 and Alex skins properly. Other players need the mod installed on their clients to see modern skins on their screens.

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