Overview
A client-side patch for MorePlayerModels+. It loads Steve64 and Alex skins from minecraft.net instead of only from Crafatar, and falls back to Mineatar when that fails.
At a glance
| Status | Released |
| Version | v1.0.0 |
| Updated | 22 Aug 2026 · 3 months ago |
| Downloads | 79 on CurseForge |
| Type | Patch |
| Minecraft | 1.7.10 · Forge |
| LOTR Mod | any |
| Requires | MorePlayerModels+ 4.2 |
| Install on | Client only |
| File size | 38 KB |
| Tags | skinscoremodclientfix |
| Also known as | MPM+ SkinfixMorePlayerModels Skin FixMinecraft 1.7.10 Skin FixSteve64 Alex Skin FixSkinfix Minecraftmpmplus skinfixskinfix 1.7.10mpm skinfixmpm+ skinfix kronspire |
What's new
v1.0.0, out 22 Aug 2026.
❓ Features
- Skin Loading Fix: Fixes Steve64 and Alex models reverting to default Steve when Crafatar is down.
- Model Setting Persistence: Automatically saves and persists your chosen model and appearance settings across world changes and multiplayer server joins.
- Direct Mojang Pipeline: Loads skins directly from minecraft.net through vanilla SkinManager.
- Mineatar Fallback: Automatic fallback to Mineatar if Mojang skin servers are unreachable.
- LOTR Compatibility: Patches LOTR map and shield skin rendering for 64x64 and Alex models.
- Lightweight: Zero performance overhead with clean client-side ASM patches.
🔹 Installation
Drop MPM+Skinfix-v1.0.0.jar into your .minecraft/mods folder next to MorePlayerModels-Plus-4.2.jar. Client-side only; do not install on servers.
From the release notes on CurseForge · this file on CurseForge
What it does
- Steve64 and Alex models stop turning back into default Steve when Crafatar is down or rate-limiting
- Skins load straight from minecraft.net through the vanilla skin manager
- Falls back to Mineatar if Mojang's skin servers can't be reached
- Your model and look stay the same between singleplayer worlds and servers
- Fixes 64x64 and Alex skins on the LOTR map and on shields
- It's a small coremod patch with no overhead
Install
- Drop MPMPlusSkinFix-1.0.0.jar into .minecraft/mods next to MorePlayerModels-Plus-4.2.jar.
- Client-side only. Don't put it on a server.
First time setting up LOTR Mod addons? The install guide covers Forge, the LOTR Mod, and what goes on a server.
Reporting
Open an issue with screenshots, the exact jar version and the part of the log where it breaks. Not sure it's a bug? Ask on Discord first.
Credits
Addon for MorePlayerModels+ by KAMKEEL, originally by Noppes. The skin fallback uses Mineatar.
Frequently asked questions
Common questions about MPM+ Skinfix, compatibility, and gameplay.
Why do Steve64 and Alex skins fail to load in Minecraft 1.7.10?
Minecraft 1.7.10 was released before modern 64x64 and Alex slim-arm skins existed. Mods like MorePlayerModels+ relied on third-party proxies (Crafatar) that frequently rate-limit or fail, turning player skins into default Steve.
How does MPM+ Skinfix resolve skin loading issues?
MPM+ Skinfix patches skin fetching to load directly from official Mojang servers (minecraft.net) with instant Mineatar failover, ensuring 100% reliable skin rendering.
Does MPM+ Skinfix require The Lord of the Rings Mod?
No! MPM+ Skinfix works with any Minecraft 1.7.10 Forge setup that uses MorePlayerModels+, whether vanilla Minecraft or custom modpacks.
Do other players need to install this mod to see my skin?
MPM+ Skinfix is client-side. With it installed, you will see all players' Steve64 and Alex skins properly. Other players need the mod installed on their clients to see modern skins on their screens.