I am Kronspire
My name is Theo. I'm a Minecraft 1.7.10 mod developer and modder creating addons for The Lord of the Rings Mod in my free time.
Who I am
I've wanted to program since I was a kid. I'm a creative person and a bit of a perfectionist, and about a year ago I finally started learning properly: Java, Python, JavaScript, HTML and CSS, plus a little C++. As an independent mod developer (dev) and modder, I'm loving every bit of it, and lately I've been getting into graphic design too.
I've been a fan of the LOTR Mod since the versions before 1.7.10, and for about three years I've been working on PakPacman's LOTR project. It's a passion project, and being part of that community is a blessing.
The Pacman LOTR Discord is where the modpack gets played and where my stuff gets tested. People report bugs, suggest features, share their battles and builds, and help each other get the pack running. Making things for people who play them is the best part of all this.
I do all of it in my free time, next to my job.
At a glance
| Name | Theo · Kronspire (Dev & Modder) |
| Projects | 13, 5 released |
| Downloads | 41,974 on CurseForge |
| Plays on | Minecraft 1.7.10 · LOTR Mod v36.15 |
| Community | Pacman LOTR |
| Commissions | Open, mods and textures |
| Reach me | contact@kronspire.com |
What I want to build
I love Minecraft and I love Lord of the Rings, and the LOTR Mod already puts the two together. I want to take that further and bring the books and films to life even more. Mevans built something special, and I'd like to carry that work on: a game you can keep coming back to, with the bigger things people want on multiplayer servers. Wars, sieges, raids, diplomacy, building your own settlements, RPG elements, and server-side mods that tie it all together.
How it works
A peek under the hood, no modding knowledge needed.
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It plugs into the LOTR Mod
New factions and features hook into the LOTR Mod's own systems for alignment, NPCs, quests and the map instead of running next to them. That's why they feel like they were always part of the game.
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Getting mods to get along
1.7.10 is over ten years old, and big modpacks mix mods that were never made to run together. A lot of my work is making them share one pack, like raising the limit on how many blocks and items a pack can have.
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Your world comes first
Minecraft saves everything in your world by name. Rename something without care and it vanishes from people's saves, so when I rename anything, the old name keeps working too.
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Made for multiplayer
The bigger systems, like conquest and claims, run on the server, so everyone playing sees the same war, the same borders and the same map.
Commissions
I take commissions for custom mods, and for Minecraft textures if you need art. Everything I put out publicly is free and stays free.
Modding takes a lot of hours, and I fit them in around my job, so commissions and support on Ko-fi really help. They're what let me keep putting that time in.
To ask about a commission, email me at contact@kronspire.com, or send a tip on Ko-fi and message me there.
What I have made
Moria Goblins
The goblins of Moria as a playable faction
Conquest Overhaul
Territory that changes hands through war
Claims Overhaul
Faction claim anchors, settlements, lordship and sieges
LOTR LimitlessIDs
16.7M block and item IDs without breaking the pack
LOTRGUILib
GUI and widget library for LOTR submods
Legendary Items
Legendary weapons, artifacts and armour
Rings of Power
The twenty rings, worn in Baubles slots
KOME Compat
Mûmakil combat and submod support for Kings of Middle-earth
Lord of Entities
Mûmakil, Fellbeasts, Ents and siege engines
MPM+ Skinfix
Steve64 and Alex skins that actually load
LOTR Tweaks
Far LOD rendering and performance overhaul by MANNEEE10 and Kronspire
LOTR Combat
Weapon proficiency, 3D directional shields, quivers, and tactical NPC combat AI by MANNEEE10 and Kronspire
LOTR Races
Races, faction paths, 6-stage progression, and unit hire caps by MANNEEE10 and Kronspire