Guide
Installing my LOTR Mod addons
Everything I make runs on Minecraft 1.7.10 with Forge and The Lord of the Rings Mod v36.15. Get those working on their own first, then add my mods.
Before you start
- Minecraft 1.7.10, Java Edition. Newer versions won't work, and neither will the 1.16 "Renewed" LOTR Mod.
- Forge for 1.7.10. Use 10.13.4.1614, the last 1.7.10 build. LOTR LimitlessIDs needs at least that one.
- The Lord of the Rings Mod v36.15. I don't redistribute it. The LOTR Mod wiki has an install guide for it.
- Launch once with only Forge and the LOTR Mod, load a world, then quit. If that already crashes, sort it out before adding anything else.
Adding my mods
- Get the jar from the download link on the mod's page.
- Put it in
.minecraft/modsnext to the LOTR Mod jar. Anything it needs from the table below goes in the same folder. - On a server, the same jars go in the server's
modsfolder too, and every player needs them. MPM+ Skinfix is the exception, it's client only. - Start the game. Mods with settings write their config file into
config/on the first launch.
What each mod needs
On top of Forge 1.7.10 and the LOTR Mod v36.15.
| Mod | Status | Also needs | Install on |
|---|---|---|---|
| Moria Goblins | Released | Nothing else | Client and server |
| Conquest Overhaul | Released | LOTRGUILib | Client and server |
| Claims Overhaul | Released | LOTRGUILib | Client and server |
| LOTR LimitlessIDs | Released | Forge 10.13.4.1614 or later | Client and server |
| LOTRGUILib | Released | Nothing else | Client and server |
| Legendary Items | Released | Nothing else | Client and server |
| Rings of Power | Coming soon | Baubles Expanded 2.2.14 (GTNH) | Client and server |
| KOME Compat | In development | Kings of Middle-earth, GeckoLib | Client and server |
| Lord of Entities | In development | Nothing else | Client and server |
| MPM+ Skinfix | Released | MorePlayerModels+ 4.2 (no LOTR Mod needed) | Client only |
Good to know
- LOTR LimitlessIDs: run
/lotrlids doctorafter the first launch. It checks its own hooks and tells you if another ID extender is fighting it. CubicChunks isn't fully supported. - Conquest Overhaul switches on the LOTR Mod's own
conquest setting, because its spawning depends on it. Everything else is in
config/lotrconqoverhaul.cfg. - Moria Goblins: search
@moriagoblinsin NEI to see everything it adds. - Rings of Power (coming soon) needs Baubles Expanded on
both sides. If you use Inventory Tweaks, delete the
ContainerPlayerExpandedentry fromconfig/InvTweaksCompatibility.xml, or it sorts the ring slots as chest slots.
Questions
Does any of this work with the 1.16 LOTR Mod (Renewed)?
No. Everything here is for Minecraft 1.7.10 and the LOTR Mod v36.15. LOTRGUILib also works with v35, and MPM+ Skinfix doesn't need the LOTR Mod at all.
Do I need all of your mods?
No. Each one only needs what's in its row of the table above. LOTRGUILib does nothing on its own, it's only there for Conquest Overhaul and Claims Overhaul.
Can I use them on a server?
Yes. The same jars go on the server and on every player's client. MPM+ Skinfix is the one exception: client only, never on the server.
Can I put your mods in my modpack?
Ask me first, unless that mod's licence already allows it. Linking to a mod's page is always fine. The details are in the terms.
My game crashes on startup. What should I send you?
The crash report from .minecraft/crash-reports and your full mod list. Try once without shaders or FastCraft first. Then send both over Discord or email, it's all on the contact page.
I'm running out of block or item IDs. Is there a fix?
That's what LOTR LimitlessIDs is for. It raises the block and item limits to 16.7 million each, keeps the LOTR Mod's biome variants intact, and stops mods from fighting over the same ID.
Still stuck?
Ask in the Pacman LOTR Discord or message me, @kronspire. Every mod's page also has its own install notes, starting from the project list.